Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000876 876 Bytes
_servicedata 0000000243 243 Bytes
libplacebo-5.229.1+305~git20230226.2836ded.tar.bz2 0004284726 4.09 MB
libplacebo.changes 0000094301 92.1 KB
libplacebo.spec 0000003790 3.7 KB
nuklear.h 0001162557 1.11 MB
Revision 73 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 73)
- Update to version 5.229.1+305~git20230226.2836ded:
  * demos/plplay: track external fullscreen changes
  * demos/window: fix typo
  * demos/window: fix fullscreen switch on SDL
  * demos/plplay: add separate controls for bits struct
  * demos/plplay: use constant step of 5 mcd/m² for min_luma
  * demos/plplay: prioritize manual HDR levels override over dynamic metadata
  * shaders/colorspace: simplify dynamic LUT generation
  * shaders/colorspace: simplify tone-map visualization
  * renderer: disable tone-mapping params for overlays
  * tone_mapping: prefer spline over st2094-40 for non-HDR10+
  * tone_mapping: refactor pl_tone_map_spline
  * tone_mapping: improve knee point selection
  * plplay: forward dynamic brightness changes to display
  * swapchain/vulkan: properly remember the size
  * demos/plplay: add fullscreen mode
  * d3d11/swapchain: pass metadata struct as a pointer
  * d3d11/swapchain: reset HDR metadata if it hasn't been applied
  * demos/plplay: communicate detected CSP values to user
  * demos/plplay: major refactor of HDR override section
  * d3d11/swapchain: strip unsupported HDR10+ metadata
  * vulkan/swapchain: strip unsupported HDR10+ metadata
  * colorspace: add pl_color_space_nominal_luma to replace nominal_min/max
  * colorspace: pass scene_max through luma coeffs
  * ci: raise process limits for llvmpipe
  * shaders/colorspace: mark src-dependent shader vars dynamic
  * shaders: add SH_FLOAT_DYN etc. helpers
  * tests/gpu_tests: avoid rounding error in pl_planar_tests
  * tests/string: add pl_str_append_asprintf_c test
  * dispatch: only execute string templates when compiling
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