Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000875 875 Bytes | |
libplacebo-5.264.0+85~git20230323.0f36b01.tar.bz2 | 0004415474 4.21 MB | |
libplacebo.changes | 0000105383 103 KB | |
libplacebo.spec | 0000003796 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 88 (latest revision is 165)
- Update to version 5.264.0+85~git20230323.0f36b01: * docs: fix typo in website * pl_alloc: reduce code duplication * shaders: pool small temporary allocations * shaders: fix sh_desc texel buffer handling * dispatch: minor optimizations of shader generation * dispatch: don't unnecessarily reset shaders twice * shaders: don't strdup sh_subpass info steps * pl_alloc: nuke pl_ref * shaders: remove SH_TMP macro * shaders: simplify SH_TMP refcounting system * shaders: defer pl_asprintf on shader variables * dispatch: refactor add_buffer_vars sorting * shaders/custom: re-use sh_var() etc. * shaders: add sh_attr * shaders: stop using pl_shader_res internally * demos/plplay: refactor pass display * demos/plplay: switch to pl_shader_info * renderer: improve description of frame mixing shader * renderer: fix possible memleak * shaders: add pl_shader_info to replace pl_dispatch_info.shader * shaders: correctly ref objs in sh_subpass * pl_alloc: fix pl_free_children * pl_alloc: don't downsize in PL_ARRAY_RESIZE * shaders/colorspace: simplify tone map description * log: ensure pl_log_stack_trace is never inlined * common: add PL_NOINLINE * d3d11: print stack trace on debug messages * log: cast FARPROC to void* first to suppress GCC warning * log: add pl_log_stack_trace support on Windows
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