Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000875 875 Bytes
libplacebo-5.264.0+115~git20230410.9faea1b.tar.bz2 0004416525 4.21 MB
libplacebo.changes 0000107375 105 KB
libplacebo.spec 0000003797 3.71 KB
nuklear.h 0001162557 1.11 MB
Revision 91 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 91)
- Update to version 5.264.0+115~git20230410.9faea1b:
  * utils/libav: fix AVFrame <-> AVBufferRef mapping
  * tests/opengl: also test highest GLES in CI_MAXGL
  * tests/opengl_surfaceless: reduce unnecessary GL testing
  * dispatc: force explicit LOD when texturing
  * shaders/sampling: simplify bicubic shader
  * shaders/sampling: cache sh_bind results
  * shaders/deinterlacing: cache pos/pt
  * shaders/colorspace: drop redundant memory barriers
  * gpu: fix whitespace
  * shaders/lut: log LUT generation CPU time
  * shaders/colorspace: ignore small deviations in peak
  * shaders/colorspace: clamp detected peak to sane value
  * shaders/colorspace: reduce string print boilerplate
  * shaders: add sh_var_mat3 and SH_MAT3 helpers
  * colorspace: avoid NAN on negative PQ inputs
  * tests/bench: fix LUT tone mapping test
  * utils/frame_queue: don't estimate fps when PTS are not monotonically increasing
  * utils/frame_queue: use fmaxf for float
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