Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000875 875 Bytes | |
libplacebo-5.264.0+115~git20230410.9faea1b.tar.bz2 | 0004416525 4.21 MB | |
libplacebo.changes | 0000107375 105 KB | |
libplacebo.spec | 0000003797 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 91 (latest revision is 165)
- Update to version 5.264.0+115~git20230410.9faea1b: * utils/libav: fix AVFrame <-> AVBufferRef mapping * tests/opengl: also test highest GLES in CI_MAXGL * tests/opengl_surfaceless: reduce unnecessary GL testing * dispatc: force explicit LOD when texturing * shaders/sampling: simplify bicubic shader * shaders/sampling: cache sh_bind results * shaders/deinterlacing: cache pos/pt * shaders/colorspace: drop redundant memory barriers * gpu: fix whitespace * shaders/lut: log LUT generation CPU time * shaders/colorspace: ignore small deviations in peak * shaders/colorspace: clamp detected peak to sane value * shaders/colorspace: reduce string print boilerplate * shaders: add sh_var_mat3 and SH_MAT3 helpers * colorspace: avoid NAN on negative PQ inputs * tests/bench: fix LUT tone mapping test * utils/frame_queue: don't estimate fps when PTS are not monotonically increasing * utils/frame_queue: use fmaxf for float
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