Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000875 875 Bytes | |
libplacebo-5.264.0+135~git20230414.a98fed5.tar.bz2 | 0004421900 4.22 MB | |
libplacebo.changes | 0000108528 106 KB | |
libplacebo.spec | 0000003797 3.71 KB | |
nuklear.h | 0001162557 1.11 MB |
Revision 92 (latest revision is 165)
- Update to version 5.264.0+135~git20230414.a98fed5: * vulkan/context: clean up queue lock mutexes * vulkan/context: init queue locks for all queues * gamut_mapping: remove unused function * gamut_mapping: speed up ingamut() slightly * demos/plplay: clamp maximum luminance to legal range * colorspace: allow wider range of HDR metadata * shaders/icc: detect v4 perceptual intent black point * demos/plplay: make LUT visualization rectangular * demos/plplay: update for new gamut mapping API * tests/gpu_tests: drop redundant tests * shaders/colorspace: rename tone map shader object * shaders/colorspace: drop default LUT size to 256 * shaders/colorspace: add 3DLUT visualization code * shaders/colorspace: complete refactor of tone mapping pipeline * shaders/colorspace: fix luma clamping * tests/tone_mapping: add rudimentary gamut mapping test * gamut_mapping: add new gamut mapping API * colorspace: add IPTPQc4 model definitions * common: add pl_smoothstep * common: simplify PL_CMP
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