Library for GPU-accelerated video/image rendering primitives

Edit Package libplacebo

This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.

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Source Files
Filename Size Changed
_service 0000000875 875 Bytes
libplacebo-5.264.0+187~git20230424.4fb31ab.tar.bz2 0004423513 4.22 MB
libplacebo.changes 0000111538 109 KB
libplacebo.spec 0000003797 3.71 KB
nuklear.h 0001162557 1.11 MB
Revision 94 (latest revision is 165)
llyyr's avatar llyyr (llyyr) committed (revision 94)
- Update to version 5.264.0+187~git20230424.4fb31ab:
  * vulkan: infer correct VkImageAspectFlags when wrapping
  * vulkan: move header definition (style)
  * vulkan/context: explicitly clear queried feature structs
  * vulkan/context: set correct sType on vk->features
  * meson: suppress warnings about unsupported args with MS link
  * meson: allow Vulkan discovery by using VULKAN_SDK env
  * win32: add compatibility between posix and MS SDK
  * meson: add missing vulkan_headers dependency on bench
  * meson: disable CRT deprecation warnings
  * meson: define _USE_MATH_DEFINES in whole build instead of one by one
  * tests: use standard timespec_get
  * plplay: add PL_BASENAME for Windows compatibility
  * common: remove unneded includes
  * api: decorate all API functions with PL_API
  * d3d11/utils: add pl_debug_abort for validation similar as done for Vulkan
  * common: make pl_debug_abort() to always evaluate to non-empty statement
  * meson: do not exclude-libs=ALL if sanitizers are enabled
  * ci: enable shaderc and glslang
  * ci: instead of disabling code just disable MSAN with attribute
  * ci: merge UBSAN and ASAN builds
  * ci: add -Werror to clang builds too
  * meson: handle test dependencies in more fine-grained way
  * meson: remove unused variable
  * plplay: use pl_thread
  * meson: remove pl_threads dependency on internal config
  * thread/win32: implement thread creation for win32
  * thread: add abstraction for actual threads
  * vulkan/context: print API version on device selection
  * vulkan/context: add recommended features from lavu hwcontext
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