Simple DirectMedia Layer Library

Edit Package SDL2
http://www.libsdl.org/

This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.

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Source Files (show unmerged sources)
Filename Size Changed
SDL2-2.30.3.tar.gz 0007425677 7.08 MB
SDL2-2.30.3.tar.gz.sig 0000000095 95 Bytes
SDL2.changes 0000041297 40.3 KB
SDL2.keyring 0000001461 1.43 KB
SDL2.spec 0000004727 4.62 KB
baselibs.conf 0000000241 241 Bytes
sdl2-symvers.patch 0000009573 9.35 KB
Latest Revision
Michal Suchanek's avatar Michal Suchanek (michals) committed (revision 7)
- Update to release 2.30
  * Added support for 2 bits-per-pixel indexed surface formats.
  * Added the function SDL_GameControllerGetSteamHandle() to get
    the Steam API handle for a controller, if available.
  * Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent
    when the Steam API handle for a controller changes. This could
    also change the name, VID, and PID of the controller.
  * Added the environment variable SDL_LOGGING to control default
    log output.
- Drop CVE-2022-4743.patch.

- Add CVE-2022-4743.patch: fix potential memory leak in
  GLES_CreateTexture (boo#1206727 CVE-2022-4743).
- Drop CVE-2021-33657.patch.

- Add CVE-2021-33657.patch: always create a full 256-entry color
  map in case color values are out of range (boo#1198001
  CVE-2021-33657).
- Drop sdl2-surface-pitch-overflow.patch.

- Add sdl2-surface-pitch-overflow.patch: fix overflow in surface
  pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410
  CVE-2020-14409).
  * fixes build on i586 (boo#1153455, boo#1158176)
- Drop CVE-2019-13626.patch, CVE-2019-7636.patch,
  CVE-2019-7635.patch.

- Add CVE-2019-13626.patch: add safeguards to the wav parser to
  prevent crashes (boo#1142031 CVE-2019-13626).
- Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
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