Simple DirectMedia Layer Library
http://www.libsdl.org/
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.
- Links to games / SDL2
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osc -A https://api.opensuse.org checkout home:michals/SDL2 && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
SDL2-2.30.3.tar.gz | 0007425677 7.08 MB | |
SDL2-2.30.3.tar.gz.sig | 0000000095 95 Bytes | |
SDL2.changes | 0000041297 40.3 KB | |
SDL2.keyring | 0000001461 1.43 KB | |
SDL2.spec | 0000004727 4.62 KB | |
baselibs.conf | 0000000241 241 Bytes | |
sdl2-symvers.patch | 0000009573 9.35 KB |
Latest Revision
Michal Suchanek (michals)
committed
(revision 7)
- Update to release 2.30 * Added support for 2 bits-per-pixel indexed surface formats. * Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available. * Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller. * Added the environment variable SDL_LOGGING to control default log output. - Drop CVE-2022-4743.patch. - Add CVE-2022-4743.patch: fix potential memory leak in GLES_CreateTexture (boo#1206727 CVE-2022-4743). - Drop CVE-2021-33657.patch. - Add CVE-2021-33657.patch: always create a full 256-entry color map in case color values are out of range (boo#1198001 CVE-2021-33657). - Drop sdl2-surface-pitch-overflow.patch. - Add sdl2-surface-pitch-overflow.patch: fix overflow in surface pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410 CVE-2020-14409). * fixes build on i586 (boo#1153455, boo#1158176) - Drop CVE-2019-13626.patch, CVE-2019-7636.patch, CVE-2019-7635.patch. - Add CVE-2019-13626.patch: add safeguards to the wav parser to prevent crashes (boo#1142031 CVE-2019-13626). - Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
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