mingw64-SDL2
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osc -A https://api.opensuse.org checkout home:mnhauke:mingw:win64:sdr/mingw64-SDL2 && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL2-2.30.0.tar.gz.sig | 0000000095 95 Bytes | |
SDL2-2.30.2.tar.gz | 0007426565 7.08 MB | |
SDL2-2.30.2.tar.gz.sig | 0000000095 95 Bytes | |
mingw64-SDL2.changes | 0000020529 20 KB | |
mingw64-SDL2.keyring | 0000001461 1.43 KB | |
mingw64-SDL2.spec | 0000002861 2.79 KB |
Latest Revision
Martin Hauke (mnhauke)
committed
(revision 14)
- Update to version 2.30.2 * Fixed performance regression initializing controllers on Linux. * Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online. * Added support for the MadCatz Saitek Side Panel Control Deck. * Added support for the Hori Fighting Stick EX2. * Added support for the Yawman Arrow flightstick. * Added a gamepad mapping for the Defender Joystick Cobra R4. * Fixed the gamepad mapping for the Sanwa Supply JY-P76USV controller. * Poll for the initial controller state when using DirectInput. * Allow using SDL_RWFromFile() with named pipes. - Update to version 2.30.1 * Fixed a regression causing SDL_WaitEvent() to return spurious failures. * Fixed memory corruption when converting signed 16-bit audio to float. * Fixed audio artifacts when converting signed 8-bit audio to float. * Fixed the clip rectangle not being updated when the viewport changes in the SDL renderer. * Convert mouse wheel coordinates to the rendering view in the SDL renderer. * Fixed a crash setting a window fullscreen with Emscripten.
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