A high performance realtime 3D engine
The Irrlicht Engine is an open source high performance realtime 3D engine
written and usable in C++ and also available for .NET languages. It is
completely cross-platform, using D3D, OpenGL and its own software renderer,
and has all of the state-of-the-art features which can be found in
commercial 3d engines.
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osc -A https://api.opensuse.org checkout home:repabuild/irrlicht && cd $_
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Source Files (show unmerged sources)
Filename | Size | Changed |
---|---|---|
irrlicht-1.7.9.3629-config.patch | 0000001459 1.42 KB | |
irrlicht-1.8-directionlight.patch | 0000000606 606 Bytes | |
irrlicht-1.8.5.zip | 0021827696 20.8 MB | |
irrlicht.changes | 0000005738 5.6 KB | |
irrlicht.spec | 0000005763 5.63 KB |
Latest Revision
Rene van Paassen (repabuild)
committed
(revision 5)
- Do not BuildRequire xorg-x11-devel or Mesa-devel metapackages. - Fix -devel package requires too. - Update to 1.8.4 - Removed aes.patch and fix-sha2-gcc6.patch. Fixed upstream. - Update description - Added fix-sha2-gcc6.patch for fixing build with gcc6 on Tumbleweed - Build version 1.8.3 - Build version 1.8.2 - Removed irrlicht-replace-glext-header-file.patch fixed in this release. - Add irrlicht-replace-glext-header-file.patch -- Incorrect glext.h shipped in release, see <http://irrlicht.sourceforge.net/forum/ viewtopic.php?f=7&t=49811>.
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