vkquake
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.
- Developed at games
- Sources inherited from project openSUSE:Factory
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5
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osc -A https://api.opensuse.org checkout home:rguenther:plgrnd/vkquake && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
appdata.xml | 0000001110 1.08 KB | |
vkQuake-1.31.3.tar.gz | 0028655729 27.3 MB | |
vkquake.changes | 0000016090 15.7 KB | |
vkquake.desktop | 0000000201 201 Bytes | |
vkquake.spec | 0000003135 3.06 KB |
Latest Revision
Dominique Leuenberger (dimstar_suse)
accepted
request 1222897
from
Martin Hauke (mnhauke)
(revision 23)
Comments 1
see SR#1085160