mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-error-invalid-conversion-from-std-thread- |
0000000937 937 Bytes | |
_constraints | 0000000370 370 Bytes | |
_service | 0000000553 553 Bytes | |
_service:recompress:tar_scm:VulkanSceneGraph-0.1.4 |
0008216295 7.84 MB | |
_service:set_version:mingw32-libvsg.spec | 0000003673 3.59 KB | |
mingw32-libvsg.changes | 0000000159 159 Bytes | |
mingw32-libvsg.spec | 0000003664 3.58 KB |
Revision 10 (latest revision is 1018)
Ralf Habacker (rhabacker)
committed
(revision 10)
add -Wl,--kill-at
Comments 0