mingw32-libvsg

Edit Package mingw32-libvsg

VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.

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Source Files
Filename Size Changed
0001-Fix-error-invalid-conversion-from-std-thread-native_.patch 0000000937 937 Bytes
_constraints 0000000370 370 Bytes
_service 0000000560 560 Bytes
_service:recompress:tar_scm:VulkanSceneGraph-0.1.4.20210909.git+fce5760e.tar.gz 0000423740 414 KB
_service:set_version:mingw32-libvsg.spec 0000003691 3.6 KB
mingw32-libvsg.changes 0000000159 159 Bytes
mingw32-libvsg.spec 0000003669 3.58 KB
vsg-fix-missing-templates-export.patch 0000000797 797 Bytes
Revision 18 (latest revision is 1018)
Ralf Habacker's avatar Ralf Habacker (rhabacker) committed (revision 18)
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