mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Use-versioned-library-on-MinGW.patch | 0000001387 1.35 KB | |
_constraints | 0000000370 370 Bytes | |
_service | 0000000604 604 Bytes | |
_service:recompress:tar_scm:VulkanSceneGraph-1.0.0 |
0000878069 857 KB | |
_service:set_version:mingw32-libvsg.spec | 0000004224 4.13 KB | |
mingw32-libvsg.changes | 0000000699 699 Bytes | |
mingw32-libvsg.spec | 0000004203 4.1 KB |
Revision 429 (latest revision is 1018)
Ralf Habacker (rhabacker)
committed
(revision 429)
Comments 0