mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000370 370 Bytes | |
_service | 0000001217 1.19 KB | |
_service:recompress:tar_scm:VulkanSceneGraph-1.0.5 |
0000515524 503 KB | |
_service:recompress:tar_scm:glslang-VSG1.0.x.tar.x |
0002002132 1.91 MB | |
_service:set_version:mingw32-libvsg.spec | 0000003966 3.87 KB | |
mingw32-libvsg.changes | 0000000585 585 Bytes | |
mingw32-libvsg.spec | 0000003945 3.85 KB |
Revision 580 (latest revision is 1018)
Ralf Habacker (rhabacker)
committed
(revision 580)
Comments 0