mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000370 370 Bytes | |
_service | 0000000553 553 Bytes | |
_service:recompress:tar_scm:VulkanSceneGraph-0.1.4 |
0008204550 7.82 MB | |
_service:set_version:mingw32-libvsg.spec | 0000003489 3.41 KB | |
mingw32-libvsg.changes | 0000000159 159 Bytes | |
mingw32-libvsg.spec | 0000003480 3.4 KB |
Revision 7 (latest revision is 1018)
Ralf Habacker (rhabacker)
committed
(revision 7)
Fix GLSLANG_ResourceLimits_maxDualSourceDrawBuffersEXT detection
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