mingw32-libvsg

Edit Package mingw32-libvsg

VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.

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Source Files
Filename Size Changed
0001-Fix-error-invalid-conversion-from-std-thread-native_.patch 0000000937 937 Bytes
_constraints 0000000370 370 Bytes
_service 0000000553 553 Bytes
_service:recompress:tar_scm:VulkanSceneGraph-0.1.4+4c68b882.tar.gz 0008204512 7.82 MB
_service:set_version:mingw32-libvsg.spec 0000003623 3.54 KB
mingw32-libvsg.changes 0000000159 159 Bytes
mingw32-libvsg.spec 0000003614 3.53 KB
Revision 9 (latest revision is 1018)
Ralf Habacker's avatar Ralf Habacker (rhabacker) committed (revision 9)
add add 0001-Fix-error-invalid-conversion-from-std-thread-native_.patch
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