Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Sources inherited from project windows:mingw:win64
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osc -A https://api.opensuse.org checkout home:rhabacker:branches:windows:mingw:win64/mingw64-assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000434 434 Bytes | |
_service | 0000000527 527 Bytes | |
_service:recompress:tar_scm:assimp-5.2.5.tar.xz | 0025134784 24 MB | |
_service:set_version:mingw64-assimp.spec | 0000004301 4.2 KB | |
assimp-5.0.1-add-soversion-to-dll.patch | 0000000425 425 Bytes | |
assimp-5.1.0.tar.xz | 0024525516 23.4 MB | |
mingw64-assimp.changes | 0000006595 6.44 KB | |
mingw64-assimp.spec | 0000004301 4.2 KB |
Latest Revision
Fridrich Strba (fstrba)
accepted
request 1102025
from
Ralf Habacker (rhabacker)
(revision 1)
- Update to 5.1.0 * Check https://github.com/assimp/assimp/releases/tag/v5.1.0 for the full list of changes
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