mingw32-libvsg
VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. The source code is published under the MIT License.
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Source Files
Filename | Size | Changed |
---|---|---|
VulkanSceneGraph-1.0.8.tar.xz | 0000521372 509 KB | |
_constraints | 0000000370 370 Bytes | |
_service | 0000000962 962 Bytes | |
glslang-20230222+git.e4075496.tar.xz | 0002000744 1.91 MB | |
mingw32-libvsg.changes | 0000002265 2.21 KB | |
mingw32-libvsg.spec | 0000003974 3.88 KB |
Revision 1 (latest revision is 3)
Jan Engelhardt (jengelh)
accepted
request 1102007
from
Ralf Habacker (rhabacker)
(revision 1)
- MinGW32 port of VulkanSceneGraph
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