dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.4.1.tar.gz | 0000663107 648 KB | |
dxvk.changes | 0000160047 156 KB | |
dxvk.spec | 0000002758 2.69 KB |
Revision 22 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 22)
------------------------------------------------------------------- - Update to version 1.4.1: + Bug fixes and Improvements Fixed some potential crashes in D3D10 code. Fixed incorrect handling of UNDEFINED primitive topology. Device loss errors will now be forwarded to the application so that it can react accordingly. Batman: Arkham City: Fixed a regression causing the game to crash. Hitman 2: Reporting all GPUs as Nvidia GPUs to work around issues with the AMDAGS library introduced with a recent game update. Ni no Kuni Remastered: Implemented missing shader instructions to fix crashes and rendering issues.
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!