dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.4.3.tar.gz | 0000675940 660 KB | |
dxvk.changes | 0000161308 158 KB | |
dxvk.spec | 0000002757 2.69 KB |
Revision 26 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 26)
------------------------------------------------------------------- - Update to version 1.4.3: + Bug fixes and Improvements Implemented a new state cache file format which will lead to significantly smaller files. State caches from previous DXVK versions will be converted automatically. Further reduced CPU overhead, particularly in games with a large number of different shaders. Fixed incorrect barriers in case graphics shaders write to UAVs. Fixed incorrect MSAA sample positions being reported to shaders. Fixed some MSVC compiler warnings (#1218).
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!