dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.4.4.tar.gz | 0000677244 661 KB | |
dxvk.changes | 0000162322 159 KB | |
dxvk.spec | 0000002757 2.69 KB |
Revision 27 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 27)
------------------------------------------------------------------- - Update to version 1.4.4: + Bug fixes and Improvements Fixed a bug introduced in DXVK 1.4.3 where invalid state cache entries would be generated in some cases, leading to invalid Vulkan API usage. Any broken entries will be removed from the cache automatically. Fixed Vulkan validation errors with geometry shaders not declaring an invocation count. Fixed potential read-after-write hazards involving vertex and index buffers. Minor optimizations for Stream Output and Append/Consume buffers (used e.g. by Unity Engine). Reduced memory footprint of small, frequently-updated buffers. Removed useless d3d10.enable configuration option. Skyrim SE: Worked around multiple ENB bugs to fix crashes (#865) Saints Row 3/4 and Titan Quest: Added workaround for flickering issues on Nvidia (PR #1233)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!