dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.4.6.tar.gz | 0000687440 671 KB | |
dxvk.changes | 0000164795 161 KB | |
dxvk.spec | 0000002757 2.69 KB |
Revision 29 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 29)
------------------------------------------------------------------- - Update to version 1.4.6: + Bug fixes and Improvements Fixed a bug potentially causing crashes during display mode changes or when closing a game. Fixed an issue that would cause CPU-limited performance to degrade over time, especially in workloads involving Deferred Contexts. American Truck Simulator / Euro Truck Simulator 2: Fixed rendering issues (#1250) Final Fantasy XIV: Fixed radial blur not working due to a division-by-zero workaround. Warcraft III Reforged: Implemented missing DXGI features to allow the game to run (#1252)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!