dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.5.3.tar.gz | 0000885490 865 KB | |
dxvk.changes | 0000171509 167 KB | |
dxvk.spec | 0000002744 2.68 KB |
Revision 34 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 34)
------------------------------------------------------------------- - Update to version 1.5.3: + Bug fixes and Improvements Fixed a potentially critical D3D9 regression introduced in 1.5.2. Fixed some Vulkan validation errors in D3D9 applications Improved GPU-limited D3D9 performance on some drivers, e.g. in A Hat in Time. D3D10 apps will now be recognized as such by the HUD instead of being shown as D3D11. Mafia II: Fixed shadow rendering issues (#1294) Skyrim: Fixed rendering issues caused by broken ENB shaders Torchlight: Fixed rendering issues in the menu (#1378)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!