dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.5.4.tar.gz | 0000885827 865 KB | |
dxvk.changes | 0000172144 168 KB | |
dxvk.spec | 0000002744 2.68 KB |
Revision 35 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 35)
------------------------------------------------------------------- - Update to version 1.5.4: + Bug fixes and Improvements Fixed another regression that affects multiple D3D9 games (#1399) Anno 1701: Fixed incorrect texture filtering near undiscovered map areas (#1412) E.Y.E: Divine Cybermancy: Fixed rendering issues when aiming (#1392) Forgotten Realms: Demon Stone: Fixed textures not showing up (#1409) King's Bounty: Fixed incorrect water rendering (#1387) The Witcher: Fixed clouds not rendering (#1402)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!