dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.5.4.tar.gz 0000885827 865 KB
dxvk.changes 0000172144 168 KB
dxvk.spec 0000002744 2.68 KB
Revision 35 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 35)
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- Update to version 1.5.4:
  + Bug fixes and Improvements
    Fixed another regression that affects multiple D3D9 games (#1399)
    Anno 1701: Fixed incorrect texture filtering near undiscovered map areas
    (#1412)
    E.Y.E: Divine Cybermancy: Fixed rendering issues when aiming (#1392)
    Forgotten Realms: Demon Stone: Fixed textures not showing up (#1409)
    King's Bounty: Fixed incorrect water rendering (#1387)
    The Witcher: Fixed clouds not rendering (#1402)
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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