dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.6.tar.gz | 0000892463 872 KB | |
dxvk.changes | 0000175780 172 KB | |
dxvk.spec | 0000002742 2.68 KB |
Revision 37 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 37)
------------------------------------------------------------------- - Update to version 1.6.0: + D3D10 changes The D3D10 helper libraries d3d10.dll and d3d10_1.dll are no longer installed by default, as only d3d10core.dll and d3d11.dll are needed for DXVK to support D3D10 (on Windows, dxgi.dll must also be used). This opens up the option to use Wine's implementation of the D3D10 effects framework, which is needed by some games. Note: This works best on Wine 5.3 or newer. The existing DXVK implementation can still be used, refer to the README for details. + Bug fixes and Improvements - Minor D3D9 performance improvements - Apparently fixed a crash when capturing apitrace snapshots (?) (#1511) - Fixed a crash in some Source 2 titles using their D3D9 renderer - Fixed redundant display mode changes (#1489, #1494) - Fixed videos in some games showing a green frame (Joshua-Ashton/d9vk#424) - A Hat in Time: Fixed a regression where the output would be badly scaled when changing resolution - Dead Space: Fixed black square artifacts (#1484) - DoDonPachi Resurrection: Fixed crash on startup (#1508) - Dragon's Dogma: Fixed fullscreen issues (#1502) - Star Wars: Republic Commando: Implemented missing image formats (#1430) - Yomawari: Midnight Shadows: Fixed crash on startup (#1507)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!