dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.7.1.tar.gz | 0001076757 1.03 MB | |
dxvk.changes | 0000181779 178 KB | |
dxvk.spec | 0000003185 3.11 KB |
Revision 42 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 42)
------------------------------------------------------------------- - Update to version 1.7.1: + Bug fixes and Improvements VK_EXT_4444_formats is now used on supported drivers to resolve potential issues with sampler border colors on Intel hardware. VK_EXT_extended_dynamic_state is now used on supported drivers to implement out-of-bounds vertex buffer access behaviour correctly. Minor performance improvements. Implemented NV12 video format support for D3D9. This should make the GeForce Now app usable with DXVK. Implemented missing shader instruction for D3D9 to fix shadow rendering in a number of games. Anarchy Online: Fixed an out-of-memory error. Metro Exodus: Added missing DXGI entry points required to run the game. Observation: Work around a game bug causing rendering issues on RADV. Resident Evil 7: Disabled relaxedBarriers option again due to rendering issues. Serious Sam 2 and others: Fixed incorrect water reflections. SpellForce 2: Work around black water ripples. Timeshift: Fixed shadows TrackMania: Fixed water and other rendering issues. Work around performance issues in Darksiders: Warmastered Edition (#1719) and Monster Hunter World on AMD and recent Nvidia drivers. Work around Z-fighting issues in Borderlands 3, Halo, Halo CE, Mafia III: Definitive Edition, Terminator: Resistance. + Compatibility notes VK_EXT_transform_feedback is now a hard requirement for D3D10 and D3D11. This extension is supported by all Nvidia and Mesa drivers released in early 2019 or later, as well as recent AMDVLK releases and the proprietary
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!