dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000085 85 Bytes
dxvk-1.7.2.tar.gz 0001078632 1.03 MB
dxvk.changes 0000183012 179 KB
dxvk.spec 0000003185 3.11 KB
Revision 43 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 43)
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- Update to version 1.7.2:
  + Bug fixes and Improvements
    Fixed a major D3D9 regression that would cause crashes in many games.
    Fixed D3D9 crashes on AMDVLK due to invalid Vulkan API usage (#1742).
    Work around stack overflows in some 32-bit D3D9 games.
    Added workarounds for rendering issues on AMD drivers in some Unity Engine 
    games.
    Work around Unicode support on Windows being garbage (PR #1761).
    Log file creation can now be disabled by setting DXVK_LOG_PATH=none, but
    logs will still be printed to stderr (#1743).
    Baldur's Gate 3: Fixed crash after character selection screen in D3D11
    mode.
    Final Fantasy XIV: Improved stability on recent Nvidia drivers.
    Just Cause 3: Work around a game bug causing flickering terrain on RADV
    (#1553).
    Marvel's Avengers: Fixed spurious crashes due to invalid resource copies.
    Need for Speed Heat: Fixed some Vulkan validation errors.
    PGA TOUR 2K21: Fixed Vulkan validation errors and potential crashes.
    Trails in the Sky SC: Fixed fog rendering (#1771).
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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