dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.7.2.tar.gz | 0001078632 1.03 MB | |
dxvk.changes | 0000183012 179 KB | |
dxvk.spec | 0000003185 3.11 KB |
Revision 43 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 43)
------------------------------------------------------------------- - Update to version 1.7.2: + Bug fixes and Improvements Fixed a major D3D9 regression that would cause crashes in many games. Fixed D3D9 crashes on AMDVLK due to invalid Vulkan API usage (#1742). Work around stack overflows in some 32-bit D3D9 games. Added workarounds for rendering issues on AMD drivers in some Unity Engine games. Work around Unicode support on Windows being garbage (PR #1761). Log file creation can now be disabled by setting DXVK_LOG_PATH=none, but logs will still be printed to stderr (#1743). Baldur's Gate 3: Fixed crash after character selection screen in D3D11 mode. Final Fantasy XIV: Improved stability on recent Nvidia drivers. Just Cause 3: Work around a game bug causing flickering terrain on RADV (#1553). Marvel's Avengers: Fixed spurious crashes due to invalid resource copies. Need for Speed Heat: Fixed some Vulkan validation errors. PGA TOUR 2K21: Fixed Vulkan validation errors and potential crashes. Trails in the Sky SC: Fixed fog rendering (#1771).
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!