dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000120 120 Bytes | |
dxvk-1.8.tar.gz | 0001085188 1.03 MB | |
dxvk.changes | 0000186503 182 KB | |
dxvk.spec | 0000003800 3.71 KB |
Revision 55 (latest revision is 74)
------------------------------------------------------------------- - Update to version 1.8: + Bug Fixes and Improvements Fixed some build system warnings with newer Meson versions. CPU-based Vulkan implementations such as Lavapipe will now always be enumerated last. This should avoid issues on systems without a dedicated GPU where games could potentially default to a CPU rasterizer. Optimized image layout transitions, which may improve performance on Intel GPUs in some games. D3D9: Improved performance of texture uploads and occlusion queries in some cases. D3D9: Fixed an issue where supported back buffer formats would be reported incorrectly. DXGI: Enabled multi-monitor support. This requires a relatively recent Wine version with XRandR 1.4 support to work correctly. D3D11: Fixed a number of reference counting issues that could potentially lead to stability issues (PR #1887, PR ##1888). D3D11: Improved correctness of NaN handling in shaders with VK_KHR_shader_float_controls, and removed most app workarounds setting d3d11.enableRtOutputNanFixup. Enabled d3d11.enableRtOutputNanFixup by default on older RADV versions. Enabled d3d11.invariantPosition option by default to fix common Z-fighting issues, especially on RDNA2 GPUs. Atelier Ryza 2: Added workaround for video playback breaking D3D11 rendering, like in other games of the series. Battle Engine Aquila: Fixed broken textures (PR #1759). Dark Messiah of Might & Magic: Work around out-of-memory issues on startup. Everquest: Work around performance issues. F1 2018/2020: Work around broken compute shaders causing artifacts on AMD
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!