dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000120 120 Bytes | |
dxvk-1.10.3.tar.gz | 0001204407 1.15 MB | |
dxvk.changes | 0000207564 203 KB | |
dxvk.spec | 0000003848 3.76 KB |
Revision 69 (latest revision is 74)
------------------------------------------------------------------- - Update tp version 1.10.3: This is a minor maintenance release for an upcoming Proton release. New Vulkan extensions are not yet required. + Bug fixes and Improvements Added support for shared fences (PR #2608). This is needed for videos in Halo Infinite to work, alongside corresponding wine and vkd3d-proton patches. Fixed a regression introduced in 1.10.2 that would cause rendering issues in various D3D11 games, including Prey, Bioshock Infinite (#2757), and some others. Need For Speed 3: Fixed Modern Patch not working (#1699). Ninja Blade: Fixed alpha test issues (#2745). Stray: Enabled d3d11.ignoreGraphicsBarriers option to work around some GPU-bound performance issues. Ys Origin: Work around stutter with the game's built-in FPS limiter (#2750, PR #2754).
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!