dxvk: Vulkan-based D3D11 implementation for Linux / Wine

Edit Package dxvk

Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.

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Source Files
Filename Size Changed
baselibs.conf 0000000120 120 Bytes
dxvk-1.10.3.tar.gz 0001204407 1.15 MB
dxvk.changes 0000207564 203 KB
dxvk.spec 0000003848 3.76 KB
Revision 69 (latest revision is 74)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 69)
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- Update tp version 1.10.3:
  This is a minor maintenance release for an upcoming Proton release. New
  Vulkan extensions are not yet required.
  + Bug fixes and Improvements
    Added support for shared fences (PR #2608). This is needed for videos in
    Halo Infinite to work, alongside corresponding wine and vkd3d-proton
    patches.
    Fixed a regression introduced in 1.10.2 that would cause rendering issues
    in various D3D11 games, including Prey, Bioshock Infinite (#2757), and some
    others.
    Need For Speed 3: Fixed Modern Patch not working (#1699).
    Ninja Blade: Fixed alpha test issues (#2745).
    Stray: Enabled d3d11.ignoreGraphicsBarriers option to work around some
    GPU-bound performance issues.
    Ys Origin: Work around stutter with the game's built-in FPS limiter
    (#2750, PR #2754).
Comments 4

Tobias Klausmann's avatar

After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.


Jos Poortvliet's avatar

Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)

Thanks a lot!


Tobias Klausmann's avatar

Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)


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