dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
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osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000120 120 Bytes | |
dxvk-2.4.1.tar.gz | 0004313297 4.11 MB | |
dxvk.changes | 0000087855 85.8 KB | |
dxvk.spec | 0000003823 3.73 KB | |
setup_dxvk.sh | 0000004644 4.54 KB |
Latest Revision
Tobias Klausmann (tobijk)
committed
(revision 76)
------------------------------------------------------------------- - Update to version 2.4.1: + General improvements The size for memory chunks is now determined dynamically based on the amount of memory the application has already allocated. This should improve the out-of-the-box behaviour in various game launchers; the dxvk.maxChunkSize option was removed accordingly. Fixed an issue where the Vulkan swap chain would not always be recreated appropriately in a native Wayland environment. (PR #4252) Fixed an issue with descriptor pools growing too large on Nvidia cards in some situations. (PR #4166) Changed default shader code generation for DXBC mad instructions to work around flickering issues in games that use different vertex shaders to render the same geometry in multiple render passes. The d3d11.longMad and d3d9.longMad options were removed accordingly. + D3D8 / D3D9 Improved overall robustness of the D3D8 implementation with error handling and fixed various memory leaks. Slightly improved performance by optimizing vertex buffer uploads. (PR #4275) Significantly improved performance in some games using Software Vertex Processing. (PR #4274) Fixed full-screen presentation issues in some Game Maker games. (PR #4245) Removed VK_IMAGE_USAGE_SAMPLED_BIT from textures that don't need it. (#4176) Enabled strict float emulation by default on AMDVLK now that this driver optimizes the pattern emitted by DXVK. (PR #4203). Do note that this was already the case on RADV. Chrome: Gold Edition: Enabled 60 FPS limit to work around game issues at higher frame rates. (PR #4260)
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!