OpenGL Extension Wrangler Library

Edit Package glew

This package is based on the package 'glew' from project 'openSUSE:Factory'.

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file.

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Source Files
Filename Size Changed
baselibs.conf 0000000011 11 Bytes
glew-2.2.0.tgz 0000835861 816 KB
glew.changes 0000014396 14.1 KB
glew.rpmlintrc 0000000088 88 Bytes
glew.spec 0000003454 3.37 KB
Revision 56 (latest revision is 61)
Takashi Iwai's avatar Takashi Iwai (tiwai) accepted request 798327 from Luigi Baldoni's avatar Luigi Baldoni (alois) (revision 56)
- Update to version 2.2.0
  Bug fixes:
  * GL_EXT_semaphore constants
  * Some const pointer fixups in OpenGL API
  * Correction for GLEW_VERSION_4_5
  New extensions:
  * GL_AMD_framebuffer_multisample_advanced
  * GL_AMD_gpu_shader_half_float_fetch
  * GL_AMD_shader_image_load_store_lod
  * GL_ARM_texture_unnormalized_coordinates
  * GL_DMP_program_binary
  * GL_DMP_shader_binary
  * GL_EXT_EGL_image_external_wrap_modes
  * GL_EXT_EGL_image_storage
  * GL_EXT_EGL_sync
  * GL_EXT_clip_control
  * GL_EXT_depth_clamp
  * GL_EXT_disjoint_timer_query
  * GL_EXT_draw_transform_feedback
  * GL_EXT_multiview_tessellation_geometry_shader
  * GL_EXT_multiview_texture_multisample
  * GL_EXT_multiview_timer_query
  * GL_EXT_occlusion_query_boolean
  * GL_EXT_primitive_bounding_box
  * GL_EXT_protected_textures
  * GL_EXT_robustness
  * GL_EXT_shader_framebuffer_fetch_non_coherent
  * GL_EXT_static_vertex_array
  * GL_EXT_tessellation_point_size
  * GL_EXT_tessellation_shader
  * GL_EXT_texture_border_clamp
  * GL_EXT_texture_buffer
  * GL_EXT_texture_compression_s3tc_srgb
  * GL_EXT_texture_format_sRGB_override
  * GL_EXT_texture_mirror_clamp_to_edge
  * GL_EXT_texture_query_lod
  * GL_EXT_texture_shadow_lod
  * GL_FJ_shader_binary_GCCSO
  * GL_IMG_bindless_texture
  * GL_IMG_framebuffer_downsample
  * GL_IMG_multisampled_render_to_texture
  * GL_IMG_program_binary
  * GL_IMG_read_format
  * GL_IMG_shader_binary
  * GL_IMG_texture_compression_pvrtc
  * GL_IMG_texture_compression_pvrtc2
  * GL_IMG_texture_env_enhanced_fixed_function
  * GL_IMG_texture_filter_cubic
  * GL_INTEL_blackhole_render
  * GL_INTEL_shader_integer_functions2
  * GL_KHR_shader_subgroup
  * GL_MESA_framebuffer_flip_y
  * GL_MESA_program_binary_formats
  * GL_MESA_tile_raster_order
  * GL_NVX_gpu_multicast2
  * GL_NVX_progress_fence
  * GL_NV_compute_shader_derivatives
  * GL_NV_conservative_raster_pre_snap
  * GL_NV_conservative_raster_underestimation
  * GL_NV_depth_nonlinear
  * GL_NV_fragment_shader_barycentric
  * GL_NV_memory_attachment
  * GL_NV_mesh_shader
  * GL_NV_query_resource_tag
  * GL_NV_read_buffer
  * GL_NV_read_buffer_front
  * GL_NV_representative_fragment_test
  * GL_NV_scissor_exclusive
  * GL_NV_shader_subgroup_partitioned
  * GL_NV_shader_texture_footprint
  * GL_NV_shading_rate_image
  * GL_NV_vdpau_interop2
  * GL_OES_EGL_image
  * GL_OES_EGL_image_external
  * GL_OES_EGL_image_external_essl3
  * GL_OES_blend_equation_separate
  * GL_OES_blend_func_separate
  * GL_OES_blend_subtract
  * GL_OES_compressed_ETC1_RGB8_texture
  * GL_OES_compressed_paletted_texture
  * GL_OES_copy_image
  * GL_OES_depth24
  * GL_OES_depth32
  * GL_OES_depth_texture
  * GL_OES_depth_texture_cube_map
  * GL_OES_draw_buffers_indexed
  * GL_OES_draw_texture
  * GL_OES_element_index_uint
  * GL_OES_extended_matrix_palette
  * GL_OES_fbo_render_mipmap
  * GL_OES_fragment_precision_high
  * GL_OES_framebuffer_object
  * GL_OES_geometry_point_size
  * GL_OES_geometry_shader
  * GL_OES_get_program_binary
  * GL_OES_gpu_shader5
  * GL_OES_mapbuffer
  * GL_OES_matrix_get
  * GL_OES_matrix_palette
  * GL_OES_packed_depth_stencil
  * GL_OES_point_size_array
  * GL_OES_point_sprite
  * GL_OES_read_format
  * GL_OES_required_internalformat
  * GL_OES_rgb8_rgba8
  * GL_OES_sample_shading
  * GL_OES_sample_variables
  * GL_OES_shader_image_atomic
  * GL_OES_shader_io_blocks
  * GL_OES_shader_multisample_interpolation
  * GL_OES_single_precision
  * GL_OES_standard_derivatives
  * GL_OES_stencil1
  * GL_OES_stencil4
  * GL_OES_stencil8
  * GL_OES_surfaceless_context
  * GL_OES_tessellation_point_size
  * GL_OES_tessellation_shader
  * GL_OES_texture_3D
  * GL_OES_texture_border_clamp
  * GL_OES_texture_buffer
  * GL_OES_texture_compression_astc
  * GL_OES_texture_cube_map
  * GL_OES_texture_cube_map_array
  * GL_OES_texture_env_crossbar
  * GL_OES_texture_mirrored_repeat
  * GL_OES_texture_npot
  * GL_OES_texture_stencil8
  * GL_OES_texture_storage_multisample_2d_array
  * GL_OES_texture_view
  * GL_OES_vertex_array_object
  * GL_OES_vertex_half_float
  * GL_OES_vertex_type_10_10_10_2
  * GL_QCOM_YUV_texture_gather
  * GL_QCOM_shader_framebuffer_fetch_rate
  * GL_QCOM_texture_foveated
  * GL_QCOM_texture_foveated_subsampled_layout
  * GL_VIV_shader_binary
  * EGL_ANDROID_GLES_layers
  * EGL_ANDROID_get_frame_timestamps
  * EGL_ANDROID_get_native_client_buffer
  * EGL_ARM_image_format
  * EGL_EXT_bind_to_front
  * EGL_EXT_client_sync
  * EGL_EXT_compositor
  * EGL_EXT_gl_colorspace_display_p3
  * EGL_EXT_gl_colorspace_display_p3_linear
  * EGL_EXT_gl_colorspace_display_p3_passthrough
  * EGL_EXT_gl_colorspace_scrgb
  * EGL_EXT_image_gl_colorspace
  * EGL_EXT_image_implicit_sync_control
  * EGL_EXT_surface_CTA861_3_metadata
  * EGL_EXT_sync_reuse
  * EGL_KHR_display_reference
  * EGL_MESA_query_driver
  * EGL_NV_context_priority_realtime
  * EGL_NV_quadruple_buffer
  * EGL_NV_stream_dma
  * EGL_NV_stream_flush
  * EGL_NV_stream_origin
  * EGL_NV_triple_buffer
  * EGL_WL_bind_wayland_display
  * EGL_WL_create_wayland_buffer_from_image
  * GLX_EXT_context_priority
  * GLX_EXT_no_config_context
  * GLX_NV_multigpu_context
  * WGL_NV_multigpu_context
- New so_ver
- New source URL
- Build executables with PIE
- Spec cleanup
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