OpenGL Extension Wrangler Library
This package is based on the package 'glew' from project 'openSUSE:Factory'.
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file.
- Devel package for openSUSE:Factory
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5
derived packages
- Links to openSUSE:Factory / glew
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000139 139 Bytes | |
baselibs.conf | 0000000011 11 Bytes | |
glew-2.2.0.tgz | 0000835861 816 KB | |
glew.changes | 0000014396 14.1 KB | |
glew.rpmlintrc | 0000000088 88 Bytes | |
glew.spec | 0000003454 3.37 KB |
Revision 56 (latest revision is 61)
Takashi Iwai (tiwai)
accepted
request 798327
from
Luigi Baldoni (alois)
(revision 56)
- Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup
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