Simple DirectMedia Layer Glue for C++
SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object oriented programming. It
also aims to be as platform independent as possible. In other words, it
tries to support every platform that SDL supports.
- Sources inherited from project openSUSE:Backports:SLE-15-SP1
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP1:Update/SDLmm && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDLmm-0.1.8-autoheader.patch | 0000000761 761 Bytes | |
SDLmm-0.1.8-lib64.patch | 0000000430 430 Bytes | |
SDLmm-0.1.8-m4.patch | 0000000317 317 Bytes | |
SDLmm-0.1.8-makefile.patch | 0000000176 176 Bytes | |
SDLmm-0.1.8.patch | 0000000972 972 Bytes | |
SDLmm-0.1.8.tar.bz2 | 0000399529 390 KB | |
SDLmm.changes | 0000004013 3.92 KB | |
SDLmm.spec | 0000003316 3.24 KB | |
baselibs.conf | 0000000207 207 Bytes |
Revision 1 (latest revision is 3)
Wolfgang Engel (bigironman)
committed
(revision 1)
osc copypac from project:openSUSE:Leap:15.1 package:SDLmm revision:8, using expand
Comments 0