Sound Sample Library for SDL (Simple DirectMedia Layer)
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
- Developed at games
- Sources inherited from project openSUSE:Factory
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/SDL_sound && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
SDL_sound-1.0.3-nompglib.patch | 0000001092 1.07 KB | |
SDL_sound-1.0.3-nompglib.tar.bz2 | 0000995688 972 KB | |
SDL_sound.changes | 0000002150 2.1 KB | |
SDL_sound.spec | 0000003447 3.37 KB | |
baselibs.conf | 0000000231 231 Bytes |
Revision 14 (latest revision is 26)
Lars Vogdt (lrupp)
accepted
request 83187
from
Jan Engelhardt (jengelh)
(revision 14)
- Remove redundant tags/sections from specfile - Update baselibs.conf to also ship libSDL_sound-devel-32bit - Use %_smp_mflags for parallel building - Strip %clean section (not needed on BS)
Comments 0