Sound Sample Library for SDL (Simple DirectMedia Layer)
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/SDL_sound && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_sound-1.0.3-nompglib.patch | 0000001092 1.07 KB | |
SDL_sound-1.0.3-nompglib.tar.bz2 | 0000995688 972 KB | |
SDL_sound.changes | 0000001455 1.42 KB | |
SDL_sound.spec | 0000003735 3.65 KB | |
baselibs.conf | 0000000117 117 Bytes | |
ready | 0000000000 0 Bytes |
Revision 7 (latest revision is 26)
autobuild
committed
(revision 7)
Copy from games/SDL_sound based on submit request 22004 from user prusnak
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