A library for compressing and decompressing 3D geometric meshes and point clouds.
Draco is a library for compressing and decompressing 3D geometric meshes
and point clouds. It is intended to improve the storage and transmission of
3D graphics.
Draco was designed and built for compression efficiency and speed. The code
supports compressing points, connectivity information, texture coordinates,
color information, normals, and any other generic attributes associated
with geometry. With Draco, applications using 3D graphics can be
significantly smaller without compromising visual fidelity. For users, this
means apps can now be downloaded faster, 3D graphics in the browser can
load quicker, and VR and AR scenes can now be transmitted with a fraction
of the bandwidth and rendered quickly.
Draco is released as C++ source code that can be used to compress 3D
graphics as well as C++ and Javascript decoders for the encoded data.
- Developed at graphics
- Sources inherited from project openSUSE:Factory
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/draco && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
draco-1.5.7.tar.gz | 0060465968 57.7 MB | |
draco.changes | 0000000851 851 Bytes | |
draco.spec | 0000003662 3.58 KB | |
googletest-ff233bdd4cac0a0bf6e5cd45bda3406814cb279 |
0001117993 1.07 MB |
Latest Revision
- update to 1.5.7 * Added support for normalized attributes to Emscripten encoder API. * Bug fixes. * Security fixes.
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