dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
- Developed at Emulators:Wine
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/dxvk && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
baselibs.conf | 0000000085 85 Bytes | |
dxvk.changes | 0000247982 242 KB | |
dxvk.spec | 0000003252 3.18 KB | |
v1.9.3.tar.gz | 0001166878 1.11 MB |
Revision 4 (latest revision is 10)
Dominique Leuenberger (dimstar_suse)
accepted
request 945886
from
Marcus Meissner (msmeissn)
(revision 4)
- updated to 1.9.3 - DLSS should now work in supported games in combination with [dxvk-nvapi](https://github.com/jp7677/dxvk-nvapi). - Optimized D3D9 shader constants by relying on `VK_EXT_robustness2` and removed the old app options for games using software vertex processing. (#2282) - Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in **Red Orchestra 2**, **Dark Souls 2** (original version), **Dog Fight 1942**, **Bayonetta**, **Rayman Origins**, **Guilty Gear Xrd** and **Richard Burns Rally**. - Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395). - **Black Mesa**: Fixed a regression with shadows. (#2317) - **Crysis 3 Remastered**: Worked around poor performance. (#2339) - **Euro Truck Simulator**: Fixed a shading issue resulting in black geometry (#2312) - **Injustice Gods Among Us**: Fixed missing characters on the character selection screen. (#2332) - **Rocksmith 2014**: Fixed white screen on startup. (#2383) - **Spliter Cell: Chaos Theory**: Fixed brightness with the shader model 3 option. (#2340) - **Sim City 2013**: Fixed rendering. - **The Guild 3**: Fixed artifacts in overview map.
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