godot
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- Developed at games
- Sources inherited from project openSUSE:Factory
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4
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/godot && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000393 393 Bytes | |
certs_fallback.patch | 0000002573 2.51 KB | |
godot-3.5-stable.tar.xz | 0024044340 22.9 MB | |
godot-3.5-stable.tar.xz.sha256 | 0000000090 90 Bytes | |
godot.changes | 0000042971 42 KB | |
godot.spec | 0000015514 15.2 KB | |
linker_pie_flag.patch | 0000001206 1.18 KB | |
tinyexr_thirdparty_upstream.patch | 0000000931 931 Bytes |
Revision 21 (latest revision is 37)
Dominique Leuenberger (dimstar_suse)
accepted
request 1004169
from
c unix (cunix)
(revision 21)
- Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
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