Seven Kingdoms: Ancient Adversaries
Seven Kingdoms made departures from the traditional real-time strategy models
of "gather resources, build a base and army, and attack". The economic model
bears more resemblance to a turn-based strategy game. It features an espionage
system that allows players to train and control spies individually, who each
have a spying skill that increases over time. The player is also responsible
for catching spies in their own kingdom. Inns built within the game allow
players to hire mercenaries of various occupations, skill levels, and races.
Skilled spies of enemy races are essential to a well-conducted espionage
program, and the player can bolster his forces by grabbing a skilled fighter
or give ones own factories, mines, and towers of science, a boost by hiring a
skilled professional.
Enlight Software decided to release the game to the Open Source community
in August 2009. At that time everything, but the music, was released under
the GPL v2.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
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-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:RebuildFactoryUpdates/7kaa && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
7kaa-2.15.6.tar.gz | 0059316364 56.6 MB | |
7kaa.changes | 0000011655 11.4 KB | |
7kaa.desktop | 0000000193 193 Bytes | |
7kaa.png | 0000004922 4.81 KB | |
7kaa.spec | 0000003195 3.12 KB |
Latest Revision
- switch build to official release file - Update to 2.15.6 * Fixed bugs related to rebelling * Improved AI on handling rebellions * Fixed several crash bugs * Fixed small graphic update bugs * Fixed bug when assigning to ship * Fixed AI declare war bug * Fixed AI give tribute bug * Greatly improved AI sea based missions * Improved AI on training and recruiting * Cleaned up some deinit code * Improved handling of town migration with workers * Improved AI to be move aggressive in attack missions * Improved validation of attack actions * Added display of the land mass size in the F10 menu * Enabled town peasant migration * Created button for markets to control stocking type * Added Phoenix vision on fryhtan lairs * Improved AI at building harbors * Fixed bugs related to AI surrenders * Improved locale code * Made English the default language on Windows * Increased the max number of raw resource sites to 10 * Fixed bug on trade ship docking and exiting * Reduced penalty on trade unit destruction * Improved distance calculating so placing buildings and towns on any side is treated the same * Fixed some path finding issues * Enabled the ability for AI to scout the map * Fixed screen edge mouse handling bug * Fixed exploit when spying on an enemy nation report * Improved AI handling on granting money to towns and recruiting * Increased the speed of speed level 9 - Update BuildRequires pkgconfig(sdl2) >= 2.24.0
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