Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- Developed at games
- Sources inherited from project openSUSE:Factory
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2
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:SLECandidates/ogre && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Vulkan-Use-find_package-to-support-system-wid |
0000024488 23.9 KB | |
_constraints | 0000000169 169 Bytes | |
fix-glslang-plugin-compilation.patch | 0000000354 354 Bytes | |
fix-gslang-cpp17.patch | 0000000740 740 Bytes | |
fix-sse-detection.patch | 0000000757 757 Bytes | |
imgui-1.87.tar.gz | 0001460834 1.39 MB | |
ogre-13.6.5.tar.gz | 0093618779 89.3 MB | |
ogre-rpmlintrc | 0000000160 160 Bytes | |
ogre.changes | 0000027731 27.1 KB | |
ogre.spec | 0000026611 26 KB | |
python3-sitelib.patch | 0000001042 1.02 KB | |
swig-3-cpp11.patch | 0000000543 543 Bytes |
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