Simple DirectMedia Layer Glue for C++
SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object oriented programming. It
also aims to be as platform independent as possible. In other words, it
tries to support every platform that SDL supports.
- Sources inherited from project DISCONTINUED:openSUSE:11.1
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osc -A https://api.opensuse.org checkout openSUSE:Evergreen:11.1/SDLmm && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDLmm-0.1.8-autoheader.patch | 0000000761 761 Bytes | |
SDLmm-0.1.8-lib64.patch | 0000000430 430 Bytes | |
SDLmm-0.1.8-m4.patch | 0000000317 317 Bytes | |
SDLmm-0.1.8-makefile.patch | 0000000176 176 Bytes | |
SDLmm-0.1.8.patch | 0000000972 972 Bytes | |
SDLmm-0.1.8.tar.bz2 | 0000399529 390 KB | |
SDLmm.changes | 0000002301 2.25 KB | |
SDLmm.spec | 0000003676 3.59 KB | |
ready | 0000000000 0 Bytes |
Latest Revision
Adrian Schröter (adrianSuSE)
committed
(revision 1)
osc copypac from project:openSUSE:11.1 package:SDLmm revision:1
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