SDL Graphics Routines for Primitives and Other Support Functions
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitives.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.
- Developed at games
-
3
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Factory/SDL_gfx && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_gfx-2.0.27.tar.gz | 0001693451 1.62 MB | |
SDL_gfx.changes | 0000008422 8.22 KB | |
SDL_gfx.spec | 0000003455 3.37 KB | |
baselibs.conf | 0000000207 207 Bytes |
Latest Revision
Ana Guerrero (anag+factory)
accepted
request 1167045
from
Jan Engelhardt (jengelh)
(revision 30)
- Update to release 2.0.27
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