DOOM 3 source port
dhewm3 is a DOOM 3 GPL source port.
Unlike the original DOOM 3, dhewm3 uses:
- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects
- Better support for widescreen (and arbitrary display resolutions)
- Developed at games
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory/dhewm3 && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
1.5.2.tar.gz | 0005573686 5.32 MB | |
dhewm3.changes | 0000007328 7.16 KB | |
dhewm3.spec | 0000001668 1.63 KB |
Revision 5 (latest revision is 7)
Dominique Leuenberger (dimstar_suse)
accepted
request 982864
from
Mia Herkt (mia)
(revision 5)
- Update to 1.5.2: * Gamma and Brightness are now applied in the shaders instead of by setting hardware gamma. Can be disabled (so hardware gamma is used again) with `r_gammaInShaders 0` * Cycle through multiple Quicksave slots instead of immediately overwriting the last Quicksave. The `com_numQuicksaves` CVar allows setting the number of QuickSaves (gh#dhewm/dhewm3#392) * Make r_locksurfaces work It doesn't do exactly what its description and name suggests: it renders everything that is *currently* visible from the position/view the player had when setting `r_locksurfaces 1`. Originally it was supposed to render exactly the surfaces that *were* visible then, but I couldn't get that to work. This is pretty similar, but there may be differences with opened doors and such. (gh#dhewm/dhewm3#357) * Keyboard input improvements (mostly SDL2-only): - Support (hopefully) all keyboard keys on all kinds of keyboard layouts by using scancodes for otherwise unknown keys - Support typing in non-ASCII characters, if supported by Doom3 (it supports ISO-8859-1) - Support the clipboard also on non-Windows platforms You can paste text from the clipboard into the console or other edit fields with `Shift+Insert` - Explicit support for Right Ctrl, Alt and Shift keys (can be bound to different actions than their left counterparts) - Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all* keyboard input
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