DOOM 3 source port
dhewm3 is a DOOM 3 GPL source port.
Unlike the original DOOM 3, dhewm3 uses:
- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects
- Better support for widescreen (and arbitrary display resolutions)
- Developed at games
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory/dhewm3 && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
dhewm3-1.5.3.tar.gz | 0005622507 5.36 MB | |
dhewm3-fix-desktop-files.patch | 0000001019 1019 Bytes | |
dhewm3.changes | 0000008693 8.49 KB | |
dhewm3.spec | 0000002931 2.86 KB |
Revision 6 (latest revision is 7)
Ana Guerrero (anag+factory)
accepted
request 1163530
from
Mia Herkt (mia)
(revision 6)
- Update to version 1.5.3 * Support for gamepads. See Configuration.md for more information. * Support different file formats for screenshots by setting the r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). r_screenshotJpgQuality and r_screenshotPngCompression allow configuring how JPG/PNG are compressed. * Fixed problems with lights after loading a savegame. * Fix volume of some weapon sounds, like chaingun being too quit. * Fix MD3 model support * Several new CMake options: + To enable Clang/GCC Address Sanitizer and Undefined Behavior Sanitizer + Hardlink the game code into the executable (instead of using game DLLs, only supports base or d3xp then; needed for Undefined Behavior Sanitizer) + Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja) * Fix several compiler warnings * Updated stb_image and stb_vorbis * Updated minizip (from zlib/contrib) to latest upstream code * Added in_namePressed CVar to print currently pressed key/button (useful for binding keys in the console or configs). - Add patch * dhewm3-fix-desktop-files.patch - Packages desktop files - Adjust URL
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