DOOM 3 source port

Edit Package dhewm3

dhewm3 is a DOOM 3 GPL source port.
Unlike the original DOOM 3, dhewm3 uses:

- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects
- Better support for widescreen (and arbitrary display resolutions)

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Source Files
Filename Size Changed
dhewm3-1.5.3.tar.gz 0005622507 5.36 MB
dhewm3-fix-desktop-files.patch 0000001019 1019 Bytes
dhewm3.changes 0000008693 8.49 KB
dhewm3.spec 0000002931 2.86 KB
Revision 6 (latest revision is 7)
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1163530 from Mia Herkt's avatar Mia Herkt (mia) (revision 6)
- Update to version 1.5.3
  * Support for gamepads. See Configuration.md for more information.
  * Support different file formats for screenshots by setting the
    r_screenshotFormat CVar (0 = TGA, still the default, 1 = BMP,
    2 = PNG, 3 = JPG). r_screenshotJpgQuality and
    r_screenshotPngCompression allow configuring how JPG/PNG are
    compressed.
  * Fixed problems with lights after loading a savegame.
  * Fix volume of some weapon sounds, like chaingun being too quit.
  * Fix MD3 model support
  * Several new CMake options:
    + To enable Clang/GCC Address Sanitizer and Undefined Behavior
      Sanitizer
    + Hardlink the game code into the executable (instead of using
       game DLLs, only supports base or d3xp then; needed for
       Undefined Behavior Sanitizer)
    + Force colored diagnostic output from GCC or Clang (esp.
      useful when building with ninja)
  * Fix several compiler warnings
  * Updated stb_image and stb_vorbis
  * Updated minizip (from zlib/contrib) to latest upstream code
  * Added in_namePressed CVar to print currently pressed key/button
    (useful for binding keys in the console or configs).
- Add patch
  * dhewm3-fix-desktop-files.patch
- Packages desktop files
- Adjust URL
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