Naev
Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.
Naev is played from a top-down perspective, featuring fast-paced combat, many ships, a large variety of equipment and a large galaxy to explore. The game is highly open-ended, letting you proceed at your own pace.
- Developed at games
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2
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000109 109 Bytes | |
naev-0.11.2-source.tar.xz | 0453720596 433 MB | |
naev.changes | 0000023606 23.1 KB | |
naev.spec | 0000003562 3.48 KB |
Revision 15 (latest revision is 18)
Ana Guerrero (anag+factory)
accepted
request 1140203
from
D B (dbuck)
(revision 15)
- Update to 0.11.2 * Stopped autonav from preventing wobble and overshooting by crashing the entire game - Changes in 0.11.1 * Give all ammo back to player after doing obelisk * Fixed player being invincible after completing an obelisk * Fixed a crash when loading games while a landing hook was running * Fixed race condition in threadpool * Fixed asteroids spawning in not proper shapes * Fixed autonav wobble and overshooting * Point defense won't shoot at disabled pilots anymore * Fixed battery descriptions * Discovering a hidden jump will make both directions known * Fixed AI trying to scan hostile targets they lost track of * Properly save and load reward_value to and from saves * Fixed events and missions being able to trigger in obelisk tests * Fixed beam weapons not hitting asteroids * Properly compute weapon range with launch_range modifiers * Fixed some range checks with inrange weapon sets * Fixed Empire Pacifier mass being too low * Fixed warning when looking at internal flow amplifier descriptions * Removed Soromid Ira turret and forward weapon stats * Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them * Fixed issue on some systems with indexed images * Fixed pirates and pilots that don't care being able to disable the fake transponder * Can now see and target allies that are stealthed * Pheromone emitter won't do anything in exclusively claimed systems * Fixed some weapons such as beams not hitting targets other than selected one * Fixed rendering order making it so most effects were below the player * Fixed fallback switch weapon sets not being found properly * Fixed bioship "Wanderer" perk giving absolute accel bonus instead of relative * Increased Neural Accelerator Interface energy regen malus to -100% * zalek/blackhole/zbh09: don't error out when a bioship ceases to exist * kidnapped/traffic_00: fixed formatting string telling the player what system to go to * kidnapped/traffic_01: ship should spawn if taking off in the same system, not just jumping in * tutorial/nelly01: fixed derelict message not appearing * minerva/pirate4: fixed save me spam only being print once * neutral/seek_n_destroy: fixed warnings when taking off in the same system * sirius/achack/achack01: fixed not being able to accept mission * dvaered/dv_diversion: fixed not being able to accept mission * dvaered/dv_bikers: don't allow the player to use escorts and properly update mission TODO * sirius/achack03: fixed not being able to complete the mission * neutral/kidnapped: fixed inconsistency in the name of the system to go to * shadow/shadowrun: fixed VN issues not allowing mission completion * shadow/shadowrun: changed locations to make it possible to do in the allotted time-frame * shadow/shadowvigil: fixed Seiryuu not appearing * shiplover: don't ask the player about ships they can't obtain * Fixed many typos * Translation updates (forwarded request 1140163 from Kieltux)
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