Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- Developed at games
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2
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osc -A https://api.opensuse.org checkout openSUSE:Factory/ogre && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000336 336 Bytes | |
imgui-1.79.tar.gz | 0001299303 1.24 MB | |
ogre-1.12.12.tar.gz | 0091329454 87.1 MB | |
ogre-rpmlintrc | 0000000062 62 Bytes | |
ogre.changes | 0000018373 17.9 KB | |
ogre.spec | 0000024104 23.5 KB | |
python3-sitelib.patch | 0000001042 1.02 KB |
Revision 7 (latest revision is 14)
Dominique Leuenberger (dimstar_suse)
accepted
request 917132
from
Ferdinand Thiessen (susnux)
(revision 7)
Comments 0