Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- Developed at games
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Vulkan-Use-find_package-to-support-system-wid |
0000003429 3.35 KB | |
_constraints | 0000000169 169 Bytes | |
imgui-1.85.tar.gz | 0001420810 1.35 MB | |
ogre-13.3.4.tar.gz | 0091276695 87 MB | |
ogre-rpmlintrc | 0000000160 160 Bytes | |
ogre.changes | 0000023063 22.5 KB | |
ogre.spec | 0000026028 25.4 KB | |
python3-sitelib.patch | 0000001042 1.02 KB |
Revision 9 (latest revision is 14)
Dominique Leuenberger (dimstar_suse)
accepted
request 973845
from
Michael Vetter (jubalh)
(revision 9)
Comments 0