quakespasm
The Quakespasm engine, a modern version of the Quake 1 engine which tries to stay close to stock.
- Developed at games
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory/quakespasm && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
quakespasm-0.93.2.tgz | 0008527223 8.13 MB | |
quakespasm.appdata.xml | 0000000938 938 Bytes | |
quakespasm.changes | 0000005308 5.18 KB | |
quakespasm.spec | 0000003081 3.01 KB |
Revision 7 (latest revision is 21)
Dominique Leuenberger (dimstar_suse)
accepted
request 748788
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 0.93.2 * Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. * Fixed several uncheked limits that would crash the Slayer's Testaments mod * Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works. * Fixed 'pants' and 'shirt' types so that those textures load correctly on platforms where char is unsigned by default • Update the third-party libraries. Other fixes/cleanups.
Comments 0