A simple GObject game controller library
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- Developed at GNOME:Factory
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
libmanette-0.2.1.tar.xz | 0000032448 31.7 KB | |
libmanette.changes | 0000001962 1.92 KB | |
libmanette.spec | 0000003054 2.98 KB |
Revision 3 (latest revision is 10)
Dominique Leuenberger (dimstar_suse)
accepted
request 637373
from
Dominique Leuenberger (dimstar)
(revision 3)
- Update to version 0.2.1: + Defer the emission of input device events by putting them into idle event sources. + Update the game controller database. - Update to version 0.2.0: + Device: Add rumble support. + Make the devices rumble in manette-test if they support it. + Mapping: - Initialize the bindings to 0 before using them, avoiding improper values in non used fields. - Ensures the binding value inversion is disabled by default, avoiding an unexpected state. - Clear errno before using it to avoid string to uint16 convertions to fail on valid inputs. - Silently skip the 'platform' mapping key as it is neither useful nor erroneous. + Monitor: - Fix the 'device-disconnected' signal marshaller. - Fix the devices hash table hash and comparison functions. + Build system change: - Make manette-test properly depend on libmanette. - Change the package name from libmanette to manette. - Change the soname from liblibmanette.so to libmanette.so. - Fix the soname version. + Fix the license header of manette-version.h.in, which was accidentaly not matching the one of the library. - Following upstream changes and fixes, rename liblibmanette-0_2 subpackage to libmanette-0_2-0, change where applicable, set package_version define to 0_2-0. - Tweak spec, use autosetup macro. - Modernize spec-file by calling spec-cleaner - Initial package, libmanette, version 0.1.2. (forwarded request 637258 from 1Antoine1)
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