APE codec and decompressor
No description set
- Developed at multimedia:apps
- Sources inherited from project openSUSE:Factory
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/mac && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
MAC_1026_SDK.zip | 0001654362 1.58 MB | |
mac.changes | 0000005592 5.46 KB | |
mac.spec | 0000001552 1.52 KB |
Latest Revision
Ana Guerrero (anag+factory)
accepted
request 1125181
from
Dirk Mueller (dirkmueller)
(revision 2)
- update to 10.26: * Changed: Added decoding support for version 4.11 files. There have been a couple reports of them. I don't know where they came from, but they verify using the latest code. Please share if you know about the origins. * Changed: Made use of a new APE_INFO_MD5_MATCHES test during quick verify. This way reading the MD5 is wrapped up nicely. * NEW: Added APE_INFO_MD5 to the info object because a third-party developer wanted it. * Fixed: 32-bit ARM could crash because it was enabling an intrinsic that was not available. * Fixed: Little endian AIFF files would not encode properly. * Changed: Updated to Visual Studio 17.7.4. * Changed: Updated the copyrights to 2024. * Changed: The check for AIFF / AIFC in file headers was incorrectly allowing other things to pass. * Changed: Added a License.txt file by the installer that gets copied to the install path (also included in the SDK). * Changed: Updated to Visual Studio 17.7.2. * Changed: Added a license link to the help menu. * Changed: Changed a few variables to have APE_ names because JRiver was having compile problems (Objective C doesn't care that things are in a namespace). * NEW: Added the ability to convert tags to legacy ID3v1 in the console program (my car stereo needs this). * Changed: Switched to the three clause BSD license to simplify inclusion of the source code. * Fixed: Getting a large APE tag field could return a buffer size that was too small so the next get would fail. * Changed: Tuned the error handling a little more.
Comments 0