An open source reimplementation of the original XCom
OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.
User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/openxcom && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
OpenXcom-1.0.0.1615230250.adb97235b.tar.xz | 0001588460 1.51 MB | |
_service | 0000000461 461 Bytes | |
openxcom.changes | 0000005385 5.26 KB | |
openxcom.spec | 0000002164 2.11 KB |
Latest Revision
Richard Brown (RBrownSUSE)
accepted
request 881328
from
Tomáš Chvátal (scarabeus_iv)
(revision 9)
- Update to version 1.0.0.1615230250.adb97235b: * Fix Elerium crafts potentially wasting one item of fuel during maintenance. * Fix Broken Korean Letters * Compatibility with OXCE saves * More precise distance calculation for 2x2 units * More generous detection * Don't bother with brew update, it often fails * Remove Travis builds * fix drag scrolling with black borders, part 2 * Fix inventory sprite checks
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