Battle for Wesnoth
A turn-based strategy game with a fantasy theme.
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- Sources inherited from project openSUSE:Factory
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3
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000166 166 Bytes | |
wesnoth-1.15.18.tar.gz | 0515036672 491 MB | |
wesnoth.changes | 0000062164 60.7 KB | |
wesnoth.spec | 0000006840 6.68 KB |
Revision 28 (latest revision is 42)
Dominique Leuenberger (dimstar_suse)
accepted
request 925039
from
Michael Vetter (jubalh)
(revision 28)
- Update to 1.15.18: Campaigns: * Delfador’s Memoirs S07: Clarified objectives (issue #5608) * Northern Rebirth Give Eryssa’s side a consistent team color (issue #5375) * The Rise of Wesnoth Remove time-runs-out lose condition for final scenario (issue #6109) * Under the Burning Suns + Avoid a few possibilities where the Dust Devil could speak (issue #4892) + Avoid dehydration status icon persisting into the next scenario (issue #5687) + Correct Traveler’s Ring description (issue #6043) Editor: * Avoid rare crash situation after editing scenarios (issue #5883) Translations: * Updated translations: British English, Bulgarian, Czech, French, Italian, Portuguese (Brazil), Russian, Spanish. * gettext plural forms now have caret prefixes stripped as well (PR #6094). User interface: * Steam cloud file is no longer listed in the Load Game dialog. * Redefine green text in dialogs and tool-tips so they are no longer ‘too dark’ with recent Pango versions (issue #4348) * Gave the main menu's Language button a label again, now displaying the current language. * Tweaked margins around the main menu's bottom row. * Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321) Miscellaneous and Bug Fixes: * Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
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